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AdminEivind Gussiås Løkseth (Developer, EivindApps)

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  1. 142 votes
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    2 comments  ·  Ludo.NET  ·  Admin →
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    AdminEivind Gussiås Løkseth (Developer, EivindApps) commented  · 

    Thanks for the well described feedback. I'll count this a vote for adjusting the level of AI players between easy, medium and hard.

  2. 9 votes
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    1 comment  ·  Ludo.NET  ·  Admin →
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    AdminEivind Gussiås Løkseth (Developer, EivindApps) commented  · 

    The functionality is exactly the same on Android and Windows 10/Windows Mobile 10. The Windows 8.X/Windows Phone 8.X app hasn't been updated with the latest features though. Apps for outdated platforms won't be updated, unfortunately.

  3. 9 votes
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    1 comment  ·  Ludo.NET  ·  Admin →
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    AdminEivind Gussiås Løkseth (Developer, EivindApps) commented  · 

    Thanks for the feedback. The default and custom game rules are explained here: https://www.eivindapps.com/Ludo/GameInstructions

  4. 73 votes
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    1 comment  ·  Ludo.NET  ·  Admin →
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    AdminEivind Gussiås Løkseth (Developer, EivindApps) commented  · 

    For all voters on this idea, it's of course not true that the computer cheats. That would be a program failure, but it isn't. So all votes count as a vote for selecting difficulty level of the AI players.

  5. 23 votes
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    3 comments  ·  Ludo.NET  ·  Admin →
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    AdminEivind Gussiås Løkseth (Developer, EivindApps) commented  · 

    There's also a video tutorial at this page: https://www.eivindapps.com/ludo

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    AdminEivind Gussiås Løkseth (Developer, EivindApps) commented  · 

    Please refer to this page for game instructions, and what are default and custom game rules that can be applied: https://www.eivindapps.com/ludo/GameInstructions

  6. 93 votes
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    2 comments  ·  Ludo.NET  ·  Admin →
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    AdminEivind Gussiås Løkseth (Developer, EivindApps) commented  · 
  7. 9 votes
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    3 comments  ·  Ludo.NET  ·  Admin →
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    AdminEivind Gussiås Løkseth (Developer, EivindApps) commented  · 

    Thanks! I wasn't aware of that button missing Norwegian translation. It's part of a framework I'm using, so I'll look into it to see if it can be localized.

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    AdminEivind Gussiås Løkseth (Developer, EivindApps) commented  · 

    There's no known bugs at this point. Please describe the bug you've got.

  8. 29 votes
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    1 comment  ·  Ludo.NET  ·  Admin →
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    AdminEivind Gussiås Løkseth (Developer, EivindApps) commented  · 

    Ok. This can be implemented as an optional game rule to select when starting a new game.

  9. 32 votes
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    2 comments  ·  Ludo.NET  ·  Admin →
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    AdminEivind Gussiås Løkseth (Developer, EivindApps) commented  · 

    I guess this suggestion is about a variation of the Ludo board where some squares have star and globe symbols. And if your token happens to land on a star or globe symbol, it's moved forward to the next star/globe. This can be another optional game rule to enable.

  10. 24 votes
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    4 comments  ·  Ludo.NET  ·  Admin →
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    AdminEivind Gussiås Løkseth (Developer, EivindApps) commented  · 

    Som sagt i en tidligere kommentar, er ikke spillet designet for å jukse. Det er helt tilfeldig hvilke tall som blir trillet på terningen.

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    AdminEivind Gussiås Løkseth (Developer, EivindApps) commented  · 

    Multiplayer is a popular suggestion. However CPUs don't cheat. The game is designed so that cheating is impossible.

  11. 2 votes
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    1 comment  ·  Ludo.NET  ·  Admin →
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    AdminEivind Gussiås Løkseth (Developer, EivindApps) commented  · 

    I'l add this as an optional game rule if it gets enough votes.

  12. 26 votes
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    started  ·  1 comment  ·  Ludo.NET  ·  Admin →
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    AdminEivind Gussiås Løkseth (Developer, EivindApps) commented  · 

    Absolutely! It's being implemented along with scores and high score lists. It will be part of the next major release.

  13. 17 votes
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    1 comment  ·  Ludo.NET  ·  Admin →
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    I totally agree with this suggestion. I wish it was fast and easy to implement. Network multiplayer of some sort (Bluetooth, WiFi, Internet) is one my top wishes for where I want to take Ludo.NET. But I think ranking/highscore lists and animations will be implemented before multiplayer support.

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    AdminEivind Gussiås Løkseth (Developer, EivindApps) commented  · 

    I totally agree with this suggestion. I wish it was fast and easy to implement. Network multiplayer of some sort (Bluetooth, WiFi, Internet) is one my top wishes for where I want to take Ludo.NET. But I think ranking/highscore lists and animations will be implemented before multiplayer support.

  14. 27 votes
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    0 comments  ·  Ludo.NET  ·  Admin →
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    AdminEivind Gussiås Løkseth (Developer, EivindApps) shared this idea  · 

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